Issue No.05 - September/October (2006 vol.21)
Christoph Schlieder , University of Bamberg
Peter Kiefer , University of Bamberg
Sebastian Matyas , University of Bamberg
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MIS.2006.93
Location-based games introduce an element that is missing in interactive console games: the locomotion of players and thus the physical effort characteristic of sportive activities. The authors show how to design location-based games that combine sportive locomotion with strategic reasoning by using classic board games as templates. This article is part of a special issue on interactive entertainment.
game design, location-based games, state-space analysis, min-max algorithm
Christoph Schlieder, Peter Kiefer, Sebastian Matyas, "Geogames: Designing Location-Based Games from Classic Board Games", IEEE Intelligent Systems, vol.21, no. 5, pp. 40-46, September/October 2006, doi:10.1109/MIS.2006.93