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Issue No.05 - September/October (2006 vol.21)
pp: 14-18
Mark Maybury , MITRE
Oliviero Stock , Trentino Cultural Institute Center for Scientific and Technical Research
Wolfgang Wahlster , German Research Center for Artificial Intelligence
ABSTRACT
Advances in AI and human-computer interaction offer unprecedented and seemingly endless opportunities to both enhance traditional entertainment forms and support creation of new ones. However, several fundamental scientific and technical impediments must be overcome to achieve these promises. This invited article is part of a special issue on interactive entertainment.
INDEX TERMS
games, art, sports, cinema, travel, education, interactive entertainment, artificial intelligence
CITATION
Mark Maybury, Oliviero Stock, Wolfgang Wahlster, "Intelligent Interactive Entertainment Grand Challenges", IEEE Intelligent Systems, vol.21, no. 5, pp. 14-18, September/October 2006, doi:10.1109/MIS.2006.98
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