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| James Hendler, "Computers Play Chess; Humans Play Go," IEEE Intelligent Systems, vol. 21, no. 4, pp. 2-3, July/August, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/MIS.2006.68, author = {James Hendler}, title = {Computers Play Chess; Humans Play Go}, journal ={IEEE Intelligent Systems}, volume = {21}, number = {4}, issn = {1541-1672}, year = {2006}, pages = {2-3}, doi = {http://doi.ieeecomputersociety.org/10.1109/MIS.2006.68}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Intelligent Systems TI - Computers Play Chess; Humans Play Go IS - 4 SN - 1541-1672 SP2 EP3 EPD - 2-3 A1 - James Hendler, PY - 2006 KW - artificial intelligence KW - human intelligence KW - computer chess KW - computer Go VL - 21 JA - IEEE Intelligent Systems ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MIS.2006.68
The future of AI must involve exploring and understanding the parts of human intelligence we haven't been looking at that much--the stuff at the heart of human thought. To do this, we need to stop looking for new ways to solve well-defined problems and start looking for ways to combine the things we know how to do, and then see if this helps us explore problems with more diversity and scope.
Index Terms:
artificial intelligence, human intelligence, computer chess, computer Go
Citation:
James Hendler, "Computers Play Chess; Humans Play Go," IEEE Intelligent Systems, vol. 21, no. 4, pp. 2-3, July-Aug. 2006, doi:10.1109/MIS.2006.68
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