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Issue No.02 - March/April (2006 vol.21)
pp: 59-69
Benjamin Bergen , University of Hawaii
Seana Coulson , University of California, San Diego
Anton Nijholt , University of Twente
Oliviero Stock , ITC-irst
Graeme Ritchie , University of Aberdeen
Ruli Manurung , University of Edinburgh
Helen Pain , University of Edinburgh
Annalu Waller , University of Dundee
Dave O'Mara , University of Dundee
ABSTRACT
If computers are ever going to communicate naturally and effectively with humans, they must be able to use humor. Moreover, humor provides insight into how humans process real, complex, creative language. By modeling humor generation and understanding on computers, we can gain a better picture of how the human brain handles not just humor but language and cognition in general. This installment of <em>Trends & Controversies</em> focuses on different aspects and applications of humor.
INDEX TERMS
computational humor, frame shifting, embodied conversational agents, affective computing, communication-related disabilities
CITATION
Benjamin Bergen, Seana Coulson, Anton Nijholt, Oliviero Stock, Carlo Strapparava, Graeme Ritchie, Ruli Manurung, Helen Pain, Annalu Waller, Dave O'Mara, "Computational Humor", IEEE Intelligent Systems, vol.21, no. 2, pp. 59-69, March/April 2006, doi:10.1109/MIS.2006.22