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What Is Design in the Context of Human-Centered Computing?
July/August 2004 (vol. 19 no. 4)
pp. 89-95
Robert R. Hoffman, Institute for Human and Machine Cognition
Axel Roesler, Ohio State University
Brian M. Moon, Klein Associates
Problem solving often involves recognizing and fiddling with tacit assumptions. Such realization can often come from seeing things from new perspectives. Appreciating the human-centered perspective may offer some hope for enriching design?s scientific foundations and for crafting new and better approaches to it. Essays in this department have introduced such notions as the Sacagawea Principle:

Human-centered computational tools need to support active organization of information, active search for information, active exploration of information, reflection on the meaning of information, and evaluation and choice among action sequence alternatives.

Certainly this suggests a constraint on or a goal for design, but how do we go from such statements to actual designs that accomplish the stated goals?

We approach this class of question by considering the origins of and historical influences on the notion of design, then by considering the assumptions underlying our modern conception of design in light of the principles of human-centered computing.

Index Terms:
design, human-centered computing
Robert R. Hoffman, Axel Roesler, Brian M. Moon, "What Is Design in the Context of Human-Centered Computing?," IEEE Intelligent Systems, vol. 19, no. 4, pp. 89-95, July-Aug. 2004, doi:10.1109/MIS.2004.36
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