This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Geodesic Distance-Based Realistic Facial Animation Using RBF Interpolation
Sept.-Oct. 2012 (vol. 14 no. 5)
pp. 49-55
Xianmei Wan, Zhejiang University and Zhejiang University of Finance and Economics
Shengjun Liu, Central South University
Jim X. Chen, George Mason University
Xiaogang Jin, Zhejiang University
A geodesic distance-based approach synthesizes natural facial animations using radial basis function (RBF) interpolation. The approach consists of two parts: the geodesic distance calculation and the geodesic distance-based RBF interpolation. The method works in real time, which is important in computer games and online chatting.
Index Terms:
Interpolation,Facial animation,Euclidean distance,Facial features,Computational modeling,Geodesy,Radial basis function networks,scientific computing,radial basis function,RBF,geodesic distance,expression synthesis,facial animation
Citation:
Xianmei Wan, Shengjun Liu, Jim X. Chen, Xiaogang Jin, "Geodesic Distance-Based Realistic Facial Animation Using RBF Interpolation," Computing in Science and Engineering, vol. 14, no. 5, pp. 49-55, Sept.-Oct. 2012, doi:10.1109/MCSE.2011.96
Usage of this product signifies your acceptance of the Terms of Use.