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Issue No.03 - May/June (2012 vol.14)
pp: 30-39
Rio Yokota , Boston University
<p>Algorithms designed to efficiently solve the classical N-body problem of mechanics fit well on GPU hardware and exhibit excellent scalability on many GPUs. Their computational intensity makes them a promising approach for other applications amenable to an N-body formulation. Adding features such as autotuning makes multipole-type algorithms ideal for heterogeneous computing environments.</p>
Scientific computing, GPU programming, fast N-body algorithms, computational science, autotuning
Rio Yokota, "Hierarchical N-body Simulations with Autotuning for Heterogeneous Systems", Computing in Science & Engineering, vol.14, no. 3, pp. 30-39, May/June 2012, doi:10.1109/MCSE.2012.1
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