The Community for Technology Leaders
RSS Icon
Subscribe
Issue No.06 - November/December (2009 vol.11)
pp: 76-84
Thomas C. McMail , Microsoft Research
ABSTRACT
<p>This article is based on a talk and an internal report that the author presented at faculty workshops and conferences. We offer it here to provide a glimpse into some of the activities that a major software company carries out to prepare for future changes in computing. Unlike our usual articles&#x2014;which are typically popular versions of research articles or news reports&#x2014;this piece reflects industrial thinking that is broad, concerned with the sociology of science, free flowing in associations, and developed from somewhat of a corporate viewpoint. Accordingly, we suggest readers view it as an "op ed" piece&#x2014;one that's thought-provoking in part because of the author's position and activities.</p><p align="right">&#x2014;Rubin H. Landau, News department editor</p>
INDEX TERMS
multidisciplinary research, breakthrough research, research futures, predicting innovation
CITATION
Thomas C. McMail, "Next-Generation Research and Breakthrough Innovation", Computing in Science & Engineering, vol.11, no. 6, pp. 76-84, November/December 2009, doi:10.1109/MCSE.2009.201
REFERENCES
1. V. Khosla, "A Special Report on Innovation," The Economist, Oct. 2007, p. 3.
2. S. Vincent-Lancrin, "What Is Changing in Academic Research? Trends and Futures Scenarios," European J. Education, vol. 41, no. 2, 2006, pp. 169–202.
3. N.N. Taleb, The Black Swan: The Impact of the Highly Improbable, Random House, 2007.
4. P.J. Denning, "Computing Is a Natural Science," Comm. ACM, vol. 50, no. 14, 2007, pp. 13–18.
5. R. Colwell, "Computer Architecture Futures 2007," PowerPoint presentation, Federated Computing Research Conf., 2007; http://lazowska.cs.washington.edu/fcrcColwell.FCRC.pdf .
6. I. Glendenning, "The Bloch Sphere," presentation at the European Centre for Parallel Computing at Vienna, Feb. 2005; www.vcpc.univie.ac.at/~ian/hotlist/qc/talks bloch-sphere.pdf.
7. W.G. Gates, "A Robot in Every Home," Scientific Am., vol. 296, no. 1, 2007, pp. 44–51.
8. M. Zyda ed., special issue, "Creating a Science of Games," Comm. ACM, vol. 50, no. 7, 2007; http://portal.acm.orgtoc.cfm?id=1272516&type=issue .
9. J.P. Carse, Finite and Infinite Games, Ballantine, 1986, p. 1; www.glg.net/pdfFinite_Infinite_Games.pdf .
10. W. Buxton, Sketching User Experience: Getting the Design Right and the Right Design, Elsevier, 2007.
11. K. Asanovic et al., "The Landscape of Parallel Computing Research: A View from Berkeley," Dec. 2006; www.eecs.berkeley.edu/Pubs/TechRpts/2006 EECS-2006-183.pdf.
12. J. Bohannon, "Gamers Unravel the Secret Life of Protein," Wired, vol. 17, no. 7, 2009; www.wired.com/medtech/genetics/magazine/ 17-05ff_protein.
13. A. Dworkin, "Could This Video Game Cure AIDS?" The Oregonian,8 May 2008; http://blog.oregonlive.com/pulse/2008/05 could_this_video_game_cure_aid.html.
14. S. Goldstein, J. Campbell, and T. Mowry, "Programmable Matter," Computer, vol. 38, no. 6, 2005, pp. 99–101.
15. "Biologically Based Quantum Computers? DNA, Proteins and Peptides Could Help Construct New Nanoscale Electronics," Science Daily,21 Mar. 2007; www.sciencedaily.com/releases/?2007/03070321093451.htm .
16. N. Dukkipati et al., Congestion Control in 100x100: Why TCP is a Poor Choice and How to Redesign It from Scratch, tech. report, High Performance Networking Group, Stanford Univ., Dec. 2004; http://yuba.stanford.edu/rcp100x100Dec04.pdf .
17. S. Shenker, "We Dream of GENI: Exploring Radical Network Designs," presentation, CRA Computing Community Consortium, 2007; http://lazowska.cs.washington.edu/fcrcShenker.FCRC.pdf .
18. D.K. Simonton, "Creative Productivity: A Predictive and Explanatory Model of Career Trajectories and Landmarks," Psychological Rev., vol. 104, no. 1, 1997, pp. 66–89.
19. F. Johansson, The Medici Effect: What Elephants and Epidemics Can Teach Us About Innovation, Harvard Business School Press, 2006.
20. US Nat'l Science Foundation, "NSF Announced Expeditions in Computing Awards,"18 Aug. 2008, www.nsf.gov/newsnews_summ.jsp?cntn_id=112075&govDel=USNSF_51 .
21. V. Vaitheeswaran, "Something New Under the Sun: A Special Report on Innovation," The Economist,13 Oct. 2007, pp. 3–23.
22. R. Norton, "Unintended Consequences," The Concise Encyclopedia of Economics, 2nd ed., Library of Economics and Liberty, 2007; www.econlib.org/library/EncUnintendedConsequences.html .
23. R.K. Sawyer, Group Genius: the Creative Power of Collaborations, Basic Books, 2007, p. 7.
36 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool