Issue No.03 - May/June (2008 vol.10)
Alfredo Buttari , French National Institute for Research in Computer Science and Control (INRIA)
Piotr Luszczek , MathWorks
Jack Dongarra , University of Tennessee
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCSE.2008.85
The heart of the Sony PlayStation 3, the STI CELL processor, wasn't originally intended for scientific number crunching, just as the PlayStation 3 itself wasn't meant primarily to serve such purposes. Yet, both these items could impact the high-performance computing world. This introductory article takes a closer look at the cause of this potential disturbance.
technologies, high-performance computing, gaming, simulation, PlayStation 3, STI CELL
Alfredo Buttari, Piotr Luszczek, Jack Dongarra, "The PlayStation 3 for High-Performance Scientific Computing", Computing in Science & Engineering, vol.10, no. 3, pp. 84-87, May/June 2008, doi:10.1109/MCSE.2008.85