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The PlayStation 3 for High-Performance Scientific Computing
May/June 2008 (vol. 10 no. 3)
pp. 84-87
Jakub Kurzak, University of Tennessee
Alfredo Buttari, French National Institute for Research in Computer Science and Control (INRIA)
Piotr Luszczek, MathWorks
Jack Dongarra, University of Tennessee
The heart of the Sony PlayStation 3, the STI CELL processor, wasn't originally intended for scientific number crunching, just as the PlayStation 3 itself wasn't meant primarily to serve such purposes. Yet, both these items could impact the high-performance computing world. This introductory article takes a closer look at the cause of this potential disturbance.
Index Terms:
technologies, high-performance computing, gaming, simulation, PlayStation 3, STI CELL
Citation:
Jakub Kurzak, Alfredo Buttari, Piotr Luszczek, Jack Dongarra, "The PlayStation 3 for High-Performance Scientific Computing," Computing in Science and Engineering, vol. 10, no. 3, pp. 84-87, May-June 2008, doi:10.1109/MCSE.2008.85
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