Issue No.02 - March/April (2008 vol.10)
Yanling Liu , George Mason University
Jim X. Chen , George Mason University
Lin Yang , Sichuan Continuing Education College of Medical Sciences, China
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCSE.2008.61
This article presents a new, voxel-based virtual human anatomy learning system. Using cryosection images to construct human parts provides accurate natural-appearance rendering for both the boundary and inner structure of human parts. The authors developed a novel voxel-based surface-reconstruction algorithm for fast surface reconstruction and real-time modification to volume data. Focusing on high-quality human parts rendering as well as real-time interaction, the system provides a better platform for virtually learning human anatomy.
visualization, computer graphics, virtual human anatomy, surface reconstruction
Yanling Liu, Jim X. Chen, Lin Yang, "Real-Time Photorealistic Virtual Human Anatomy", Computing in Science & Engineering, vol.10, no. 2, pp. 41-47, March/April 2008, doi:10.1109/MCSE.2008.61