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Fast Global Illumination for Visualizing Isosurfaces with a 3D Illumination Grid
January/February 2007 (vol. 9 no. 1)
pp. 48-54
David C. Banks, University of Tennessee/Oak Ridge National Laboratory Joint Institute for Computational Science
Kevin Beason, Rhythm and Hues Studios
Users who examine isosurfaces of their 3D data sets generally view them with local illumination because global illumination is too computationally intensive. By storing the precomputed illumination in a texture map, visualization systems can let users sweep through globally illuminated isosurfaces of their data at interactive speeds.
Index Terms:
visualization, illumination, grid computing
Citation:
David C. Banks, Kevin Beason, "Fast Global Illumination for Visualizing Isosurfaces with a 3D Illumination Grid," Computing in Science and Engineering, vol. 9, no. 1, pp. 48-54, Jan.-Feb. 2007, doi:10.1109/MCSE.2007.6
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