Issue No.04 - July/August (2004 vol.6)
Yonggao Yang , Prairie View A&M University
Hua Zhang , Southwest Jiaotong University, China
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCSE.2004.20
Real-time simulation of water droplets on glass windows is a challenging computer-graphics task. Most existing work uses ray-tracing algorithms, a time-consuming computation and rendering process. In this installment, we present a new real-time approach.
real-time, rendering, water droplets, refraction, reflection
Yonggao Yang, Hua Zhang, "Real-Time Simulation: Water Droplets on Glass Windows", Computing in Science & Engineering, vol.6, no. 4, pp. 69-73, July/August 2004, doi:10.1109/MCSE.2004.20