This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
New Graphics Pipeline Approach Speeds Up Atomic Primitives Rendering
May/June 2003 (vol. 5 no. 3)
pp. 86-88, c3
Jim X. Chen, George Mason University

Many graphics and visualization applications require fast rendering and animation of finely detailed objects constructed of what i call atomic primitives. A primitive is the basic graphics shape-such as a line or triangle-that is scan-converted into a frame buffer. An atomic primitive is a very small primitive. In this article, I introduce new approaches in graphics pipeline hardware design that can speed up the rendering of these atomic primitives.

Citation:
Jim X. Chen, "New Graphics Pipeline Approach Speeds Up Atomic Primitives Rendering," Computing in Science and Engineering, vol. 5, no. 3, pp. 86-88, c3, May-June 2003, doi:10.1109/MCISE.2003.1196313
Usage of this product signifies your acceptance of the Terms of Use.