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Issue No.03 - May/June (2002 vol.4)
pp: 48-53
ABSTRACT
<p>This article introduces the concept of object-oriented software patterns and discusses how they can be applied to scientific software problems. After a brief explanation of what patterns are, and why they can be relevant to scientific software, the article explores the application of patterns to dynamic systems simulation (such as molecular dynamics) and identifies four design patterns that emerge from the modeling of such systems. This discussion continues by applying one of these dynamic simulation patterns (the particle-mesh pattern) to the different problem of hydrodynamic chemistry tracers, which illustrates how a general pattern is reused for specific problems.</p>
INDEX TERMS
object-oriented programming, patterns, scientific software
CITATION
Charles Blilie, "Patterns in Scientific Software: An Introduction", Computing in Science & Engineering, vol.4, no. 3, pp. 48-53, May/June 2002, doi:10.1109/5992.998640
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