This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Rendering Avatars in Virtual Reality: Integrating a 3D Model with 2D Images
January/February 2002 (vol. 4 no. 1)
pp. 86-91

Image-based rendering uses images or photographs to replace geometric models. This technique achieves shorter modeling time, faster rendering speed, and more realism. It also addresses different approaches for turning images into models and then into renderings including panoramas, image warping, and light fields. In this article, we introduce a hybrid approach that integrates a 3D avatar geometric model with 2D images to achieve more realistic avatars as well as speed up avatar rendering in real-time virtual environments.

Citation:
Yonggao Yang, Xusheng Wang, Jim X. Chen, "Rendering Avatars in Virtual Reality: Integrating a 3D Model with 2D Images," Computing in Science and Engineering, vol. 4, no. 1, pp. 86-91, Jan.-Feb. 2002, doi:10.1109/5992.976440
Usage of this product signifies your acceptance of the Terms of Use.