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Physics-Based Modeling and Real-Time Simulation
May/June 2001 (vol. 3 no. 3)
pp. 98-102
In graphics, modeling is a process of constructing a virtual 3D object (a computer model) from a real or an imaginary entity. A graphics model is a description of an object or entity in the computer. Modeling tools make creating and constructing complex 3D models simple. Physics-based modeling, also called physically based modeling, employs physics laws to construct models.
Citation:
Jim X. Chen, Yonggao Yang, Xusheng Wang, "Physics-Based Modeling and Real-Time Simulation," Computing in Science and Engineering, vol. 3, no. 3, pp. 98-102, May-June 2001, doi:10.1109/5992.919275
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