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Issue No.09 - September (2013 vol.46)
pp: 52-59
Karen Brennan , Harvard University
ABSTRACT
Despite increased cultural awareness of computing, programming remains inaccessible to many young people. In response to this challenge, MIT Media Lab researchers are developing Scratch, which combines an authoring environment for interactive media projects with an online platform for sharing those projects. The first Web extra at http://youtu.be/2XiOK4OzAaE is a video overview of Scratch and ScratchEd, showing the authoring environment for interactive media projects as well as the sharing platform. The second Web extra at http://scratch.mit.edu/projects/editor/?tip_bar=getStarted helps visitors get started on their first Scratch activity where they can experience its authoring and sharing environments.
INDEX TERMS
Computer science education, Programming, Computer languages, Educational institutions, Authoring systems,ScratchEd, computing education, Scratch
CITATION
Karen Brennan, "Learning Computing through Creating and Connecting", Computer, vol.46, no. 9, pp. 52-59, September 2013, doi:10.1109/MC.2013.229
REFERENCES
1. C. Kelleher and R. Pausch,“Lowering the Barriers to Programming: A Taxonomy of Programming Environments and Languages for Novice Programmers,” ACM Computing Surveys, June 2005, pp. 83-137.
2. S. Papert,Mindstorms: Children, Computers, and Powerful Ideas, Basic Books, 1980.
3. A. Bruckman,“MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids,” doctoral dissertation, MIT School of Architecture+Planning, 1997.
4. M. Resnick et al., “Scratch: Programming for All,” Comm. ACM, Nov. 2009, pp. 60-67.
5. K. Brennan and M. Resnick,“Imagining, Creating, Playing, Sharing, Reflecting: How Online Community Supports Young People as Designers of Interactive Media,” Emerging Technologies for the Classroom: A Learning Sciences Perspective, N. Lavigne, and C. Mouza, eds., Springer, 2012, pp. 253-268.
6. K. Brennan,“, Best of Both Worlds: Issues of Structure and Agency in Computational Creation, In and Out of School,” doctoral dissertation, MIT School of Architecture+Planning, 2012.
7. K. Brennan et al., “More than Code: The Significance of Social Interactions in Young People’s Development as Interactive Media Creators,” Proc. World Conf. Educational Multimedia, Hypermedia & Telecommunications (EdMedia 11), AACE, 2011, pp. 2147-2156.
8. K. Brennan,A. Monroy-Hernández,, and M. Resnick,“Making Projects, Making Friends: Online Community as Catalyst for Interactive Media Creation,” New Directions for Youth Development, vol. 2010, no. 128, 2010, pp. 75-83.
9. J. Margolis et al., Stuck in the Shallow End: Education, Race, and Computing, MIT Press, 2008.
10. S.A. Barab,M. Barnett,, and K. Squire,“Developing an Empirical Account of a Community of Practice: Characterizing the Essential Tensions,” J. Learning Sciences, vol. 11, no. 4, 2002, pp. 489-542.
11. K. Brennan,“ScratchEd: Developing Support for Educators as Designers,” Designing with Teachers: Participatory Approaches to Professional Development in Education, E. Reilly, and I. Literat, eds., USC Annenberg Innovation Lab, 2012, pp. 67-77; http://dmlcentral.net/sites/dmlcentral/files/ resource_filespdworkinggroup-v6-reduced.pdf .
12. K. Brennan,Scratch Curriculum Guide Draft,3 Nov. 2011; http://scratched.media.mit.edu/resources scratch-curriculum-guide-draft.
13. M. Scardamalia, and C. Bereiter,“Higher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media,” J. Learning Sciences, vol. 1, no. 1, 1991, pp. 37-68.
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