Issue No.09 - September (2013 vol.46)
Kylie Peppler , Indiana University Bloomington
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2013.257
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
Computer science education, Education, Textile industry, Art, Gender issues, Wearable computing,LilyPad, wearable computing, e-textiles, STEM, STEAM, computing education, gender and computing, women in computing, computing design, Arduino
Kylie Peppler, "STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM", Computer, vol.46, no. 9, pp. 38-43, September 2013, doi:10.1109/MC.2013.257