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STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM
September 2013 (vol. 46 no. 9)
pp. 38-43
Kylie Peppler, Indiana University Bloomington
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
Index Terms:
Computer science education,Education,Textile industry,Art,Gender issues,Wearable computing,LilyPad,wearable computing,e-textiles,STEM,STEAM,computing education,gender and computing,women in computing,computing design,Arduino
Citation:
Kylie Peppler, "STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM," Computer, vol. 46, no. 9, pp. 38-43, Sept. 2013, doi:10.1109/MC.2013.257
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