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Characterizing the Performance and Power Consumption of 3D Mobile Games
April 2013 (vol. 46 no. 4)
pp. 76-82
Xiaohan Ma, University of Houston
Zhigang Deng, University of Houston
Mian Dong, Rice University
Lin Zhong, Rice University
A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
Index Terms:
Graphics,Games,Three dimensional displays,Graphics processing unit,Pipelines,Mobile communication,Power demand,mobile games,performance analysis,energy characterization,3D graphics,smartphones
Citation:
Xiaohan Ma, Zhigang Deng, Mian Dong, Lin Zhong, "Characterizing the Performance and Power Consumption of 3D Mobile Games," Computer, vol. 46, no. 4, pp. 76-82, April 2013, doi:10.1109/MC.2012.190
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