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| Jason Pace, "The Ways We Play, Part 1: From PCs to Consoles to Mobile Phones," Computer, vol. 46, no. 2, pp. 94-96, Feb., 2013. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2013.64, author = {Jason Pace}, title = {The Ways We Play, Part 1: From PCs to Consoles to Mobile Phones}, journal ={Computer}, volume = {46}, number = {2}, issn = {0018-9162}, year = {2013}, pages = {94-96}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2013.64}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - The Ways We Play, Part 1: From PCs to Consoles to Mobile Phones IS - 2 SN - 0018-9162 SP94 EP96 EPD - 94-96 A1 - Jason Pace, PY - 2013 KW - Games KW - Entertainment KW - Video games KW - Mobile computing KW - entertainment computing KW - videogames VL - 46 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2013.64
Genre-defining conventions for touch devices like those established over many years for PCs and consoles have yet to arrive.
Index Terms:
Games,Entertainment,Video games,Mobile computing,entertainment computing,videogames
Citation:
Jason Pace, "The Ways We Play, Part 1: From PCs to Consoles to Mobile Phones," Computer, vol. 46, no. 2, pp. 94-96, Feb. 2013, doi:10.1109/MC.2013.64
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