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Issue No.02 - Feb. (2013 vol.46)
pp: 26-34
Steve Hodges , Microsoft Research Cambridge, UK
Stuart Taylor , Microsoft Research Cambridge, UK
Nicolas Villar , Microsoft Research Cambridge, UK
James Scott , Microsoft Research Cambridge, UK
Dominik Bial , University of Duisburg-Essen, Germany
Patrick Tobias Fischer , University of Strathclyde, Glasgow, UK
ABSTRACT
Tools like Microsoft .NET Gadgeteer offer the ability to quickly prototype, test, and deploy connected devices, providing a key element that will accelerate our understanding of the challenges in realizing the Internet of Things vision.
INDEX TERMS
Internet of things, Prototypes, Web and internet services, Ubiquitous computing, Program processors, REST-ful APIs, Internet of Things, IoT, connected devices, rapid prototyping, representational state transfer, REST, Web services, cloud computing, Microsoft .NET Gadgeteer
CITATION
Steve Hodges, Stuart Taylor, Nicolas Villar, James Scott, Dominik Bial, Patrick Tobias Fischer, "Prototyping Connected Devices for the Internet of Things", Computer, vol.46, no. 2, pp. 26-34, Feb. 2013, doi:10.1109/MC.2012.394
REFERENCES
1. “Rise of the Embedded Internet,” Intel embedded processors white paper, 2009; http://download.intel.com/embedded/15billion/ applications/pdf322202.pdf.
2. Casaleggio Associati, “The Evolution of Internet of Things,” Feb. 2011; http://www.casaleggio.it/pubblicazioniFocus_internet_of_things_v1.81%20-%20eng.pdf .
3. C.A. Valhouli, “The Internet of Things: Networked Objects and Smart Devices,” The Hammersmith Group Research Report, Feb. 2010; http://thehammersmithgroup.com/images/reports networked_objects.pdf.
4. N. Villar et al., “.NET Gadgeteer: A Platform for Custom Devices,” Proc. Pervasive 2012, Lecture Notes in Computer Science, Springer, June 2012, pp. 216-233.
5. M. Banzi, Getting Started with Arduino, O'Reilly, 2008.
6. L. Richardson and S. Ruby, RESTful Web Services, O'Reilly, 2007.
7. N. Villar, J. Scott, and S. Hodges, “Prototyping with Microsoft .NET Gadgeteer,” Proc. 5th Int'l Conf. Tangible, Embedded and Embodied Interaction (TEI 11), ACM, 2011, pp. 377-380
8. H. Kuzuoka and S. Greenberg, “Mediating Awareness and Communication through Digital but Physical Surrogates,” Proc. Conf. Human Factors in Computing Systems (CHI 99), ACM, 1999, pp. 11-12.
9. P. Barden et al., “Telematic Dinner Party: Designing for Togetherness through Play and Performance,” Proc. Designing Interactive Systems Conf. (DIS 12), ACM, 2012, pp. 38-47.
10. S. Hodges et al., “.NET Gadgeteer: Experiences with a New Platform for K-12 Computer Science Education,” Proc. 44th SIGCSE Tech. Symp. Computer Science Education, ACM, 2013 (to appear).
11. G. Korteum et al., “Educating the Internet-of-Things Generation,” Computer, Feb. 2013, pp. 53-61.
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