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Issue No.01 - Jan. (2013 vol.46)
pp: 46-54
Thanassis Rikakis , Carnegie Mellon University
Aisling Kelliher , Carnegie Mellon University
Nicole Lehrer , Arizona State University
ABSTRACT
Multidisciplinary value structures and a design approach focusing on combining efficiency, reflection, and quality of experience will foster the true hybrid physical- digital culture that is foundational to solving complex societal problems. The Web extra at http://youtu.be/e2UnlhRahjc is a video segment in which students at Arizona State University's School of Arts, Media, and Engineering discuss adaptive mixed reality rehabilitation research and extending interactive stroke rehabilitation from the clinic to the home. The Web extra at http://youtu.be/x_bWNSEwe0U is a video segment in which students from the Herberger Young Scholars Academy describe their experience in the digital culture creative classroom (DC3). The Web extra at http://youtu.be/x_bWNSEwe0U is a video segment in which students from the Herberger Young Scholars Academy describe their experience in the digital culture creative classroom (DC3).
INDEX TERMS
Computers, User interfaces, User centered design, Media, Social network services, Digital systems, Cultural differences, Content management, experiential media systems, user-interface design, experiential media, digital culture, content creation, social media, physical-digital culture
CITATION
Thanassis Rikakis, Aisling Kelliher, Nicole Lehrer, "Experiential Media and Digital Culture", Computer, vol.46, no. 1, pp. 46-54, Jan. 2013, doi:10.1109/MC.2012.391
REFERENCES
1. R. Kearney, Paul Ricoeur: The Hermeneutics of Action, Sage, 1996.
2. M. Buchanan, “Why Complex Systems Do Better without Us,” New Scientist, 6 Aug. 2008; www.newscientist.com/articlemg19926681.500-why-complex-systems-do-better-without-us.html .
3. H. Jenkins, Confronting the Challenges of Participatory Culture: Media Education for the 21st Centur y, MacArthur Foundation, 2006.
4. N. Lehrer et al., “Exploring the Bases for a Mixed Reality Stroke Rehabilitation System,” J. Neuroeng. and Rehabilitation, Oct. 2011, pp. 1-15.
5. M. Duff et al., “Adaptive Mixed-Reality Rehabilitation Improves Quality of Reaching Movements More Than Traditional Reaching Therapy Following Stroke,” Neuro-rehabilitation and Neural Repair, 2013; sagepub.com/journals/Journal201625.
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