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| Brad Hallisey, "Building a Virtual World: The Pipeline and Process," Computer, vol. 45, no. 12, pp. 90-92, Dec., 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2012.402, author = {Brad Hallisey}, title = {Building a Virtual World: The Pipeline and Process}, journal ={Computer}, volume = {45}, number = {12}, issn = {0018-9162}, year = {2012}, pages = {90-92}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2012.402}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Building a Virtual World: The Pipeline and Process IS - 12 SN - 0018-9162 SP90 EP92 EPD - 90-92 A1 - Brad Hallisey, PY - 2012 KW - Games KW - Art KW - Iterative methods KW - Cities and towns KW - Design methodology KW - Guild Wars 2 KW - entertainment computing KW - MMOs KW - videogames VL - 45 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2012.402
Game creation is a highly iterative and challenging process that involves three major disciplines—art, design, and engineering.
Index Terms:
Games,Art,Iterative methods,Cities and towns,Design methodology,Guild Wars 2,entertainment computing,MMOs,videogames
Citation:
Brad Hallisey, "Building a Virtual World: The Pipeline and Process," Computer, vol. 45, no. 12, pp. 90-92, Dec. 2012, doi:10.1109/MC.2012.402
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