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Underrepresented Youth Creating Culturally Relevant Games
Oct. 2012 (vol. 45 no. 10)
pp. 91-93
Peter Gruenbaum, SDK Bridge
By incorporating culture into working with technology, SDK Bridge attempts to inspire underrepresented youth to consider pursuing careers in technology fields.
Index Terms:
Games,Cultural differences,Sociology,Education,Speech recognition,ethnobotany,entertainment computing,STEM education,SDK Bridge,speech recognition
Citation:
Peter Gruenbaum, "Underrepresented Youth Creating Culturally Relevant Games," Computer, vol. 45, no. 10, pp. 91-93, Oct. 2012, doi:10.1109/MC.2012.357
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