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| Peter Gruenbaum, "Underrepresented Youth Creating Culturally Relevant Games," Computer, vol. 45, no. 10, pp. 91-93, Oct., 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2012.357, author = {Peter Gruenbaum}, title = {Underrepresented Youth Creating Culturally Relevant Games}, journal ={Computer}, volume = {45}, number = {10}, issn = {0018-9162}, year = {2012}, pages = {91-93}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2012.357}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Underrepresented Youth Creating Culturally Relevant Games IS - 10 SN - 0018-9162 SP91 EP93 EPD - 91-93 A1 - Peter Gruenbaum, PY - 2012 KW - Games KW - Cultural differences KW - Sociology KW - Education KW - Speech recognition KW - ethnobotany KW - entertainment computing KW - STEM education KW - SDK Bridge KW - speech recognition VL - 45 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2012.357
By incorporating culture into working with technology, SDK Bridge attempts to inspire underrepresented youth to consider pursuing careers in technology fields.
Index Terms:
Games,Cultural differences,Sociology,Education,Speech recognition,ethnobotany,entertainment computing,STEM education,SDK Bridge,speech recognition
Citation:
Peter Gruenbaum, "Underrepresented Youth Creating Culturally Relevant Games," Computer, vol. 45, no. 10, pp. 91-93, Oct. 2012, doi:10.1109/MC.2012.357
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