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Multisurface Interaction in the WILD Room
April 2012 (vol. 45 no. 4)
pp. 48-56
Michel Beaudouin-Lafon, Université Paris-Sud
Stéphane Huot, Université Paris-Sud
Mathieu Nancel, Université Paris-Sud
Wendy Mackay, INRIA
Julie Wagner, INRIA
James R. Eagan, Telecom ParisTech
Tony Gjerlufsen, Aarhus University
Clemens Klokmose, Aarhus University
The WILD (wall-sized interaction with large datasets) room serves as a testbed for exploring the next generation of interactive systems by distributing interaction across diverse computing devices, enabling multiple users to easily and seamlessly create, share, and manipulate digital content. The featured Web extra is a video of Michel Beaudouin-Lafon and his colleagues demonstrating how the WILD (wall-sized interaction with large datasets) room lets users view, explore, manipulate large amounts of digital content.

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Index Terms:
human-centered computing, ubiquitous computing, user interfaces, user-centered design, input devices and strategies
Citation:
Michel Beaudouin-Lafon, Stéphane Huot, Mathieu Nancel, Wendy Mackay, Emmanuel Pietriga, Romain Primet, Julie Wagner, Olivier Chapuis, Clément Pillias, James R. Eagan, Tony Gjerlufsen, Clemens Klokmose, "Multisurface Interaction in the WILD Room," Computer, vol. 45, no. 4, pp. 48-56, April 2012, doi:10.1109/MC.2012.110
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