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Adapting a Virtual World for Theatrical Performance
December 2011 (vol. 44 no. 12)
pp. 33-38
Joe Geigel, Rochester Institute of Technology
Marla Schweppe, Rochester Institute of Technology
David Huynh, Namco Bandai Games Inc.
Brian Johnstone, Darkwind Media
Virtual reality technology now makes it possible to completely realize theatrical performances in a virtual space, but existing virtual world interfaces are too cumbersome for this purpose. Researchers are working to develop virtual theatre systems with more natural and intuitive interfaces.

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Index Terms:
Computing and the arts, Motion capture, Performance capture, Virtual reality, Virtual worlds, Performing arts, Virtual theatre, Computer-mediated performance, Virtual world management systems
Citation:
Joe Geigel, Marla Schweppe, David Huynh, Brian Johnstone, "Adapting a Virtual World for Theatrical Performance," Computer, vol. 44, no. 12, pp. 33-38, Dec. 2011, doi:10.1109/MC.2011.354
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