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3D Models for Cultural Heritage: Beyond Plain Visualization
July 2011 (vol. 44 no. 7)
pp. 48-55
Roberto Scopigno, ISTI-CNR
Marco Callieri, ISTI-CNR
Paolo Cignoni, ISTI-CNR
Federico Ponchio, ISTI-CNR
Guido Ranzuglia, ISTI-CNR
Digital technologies are transforming the way cultural heritage researchers, archaeologists, and curators work by providing new ways to collaborate, record excavations, and restore artifacts. The first Web extra is a video that highlights the Cenobium project, a pioneering Web system for presenting medieval cloisters and sculptures. The second video presents the results of a study using digital 3D technologies to assess the apparent shape similarity of a bronze statuette and drawings, to evaluate a possible innovative attribution hypothesis. The third video presents a very complex restoration project of a statue severely damaged by a recent earthquake in central Italy. The project made extensive use of ICT technologies. The fourth video presents a hypothesis of the original location of some terracotta statues over the old temple of Luni during the Roman Etruscan period in Italy. The fifth video was produced for a 2010 exposition on the Roman Empire held in Tokyo and shows the potential of new visual technologies for presenting works of art and supporting storytelling.

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Index Terms:
Computational archaeology, 3D visualization
Citation:
Roberto Scopigno, Marco Callieri, Paolo Cignoni, Massimiliano Corsini, Matteo Dellepiane, Federico Ponchio, Guido Ranzuglia, "3D Models for Cultural Heritage: Beyond Plain Visualization," Computer, vol. 44, no. 7, pp. 48-55, July 2011, doi:10.1109/MC.2011.196
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