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Kinect Identity: Technology and Experience
April 2011 (vol. 44 no. 4)
pp. 94-96
Kinect Identity, a key component of Microsoft's Kinect for the Xbox 360, combines multiple technologies and careful user interaction design to achieve the goal of recognizing and tracking player identity.
Index Terms:
user interfaces,computer games,player identity tracking,Kinect Identity,Microsoft Kinect,Xbox 360,user interaction design,player identity recognition,Entertainment industry,Games,Face recognition,Controllers,Biometrics,software development,Kinect,game design
Citation:
Baining Guo, Jian Sun, Yi-Chen Wei, C Meekhof, T Leyvand, "Kinect Identity: Technology and Experience," Computer, vol. 44, no. 4, pp. 94-96, April 2011, doi:10.1109/MC.2011.114
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