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Discovery, Innovation, and Creativity: The Core of Computing
February 2010 (vol. 43 no. 2)
pp. 98-100
| ASCII Text | x | ||
| Ann Q. Gates, "Discovery, Innovation, and Creativity: The Core of Computing," Computer, vol. 43, no. 2, pp. 98-100, February, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2010.36, author = {Ann Q. Gates}, title = {Discovery, Innovation, and Creativity: The Core of Computing}, journal ={Computer}, volume = {43}, number = {2}, issn = {0018-9162}, year = {2010}, pages = {98-100}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2010.36}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Discovery, Innovation, and Creativity: The Core of Computing IS - 2 SN - 0018-9162 SP98 EP100 EPD - 98-100 A1 - Ann Q. Gates, PY - 2010 KW - Education KW - Entrepreneurship KW - Computing curricula VL - 43 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2010.36
Computing programs should infuse the principles of entrepreneurship in computing curricula to equip students with the tools and skills necessary for them to succeed—and for the economy to thrive.
Index Terms:
Education, Entrepreneurship, Computing curricula
Citation:
Ann Q. Gates, "Discovery, Innovation, and Creativity: The Core of Computing," Computer, vol. 43, no. 2, pp. 98-100, Feb. 2010, doi:10.1109/MC.2010.36
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