Issue No.07 - July (2009 vol.42)
Milo Yip , Ubisoft Shanghai Studio
Xubo Yang , Shanghai Jiao Tong University
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2009.240
Computer game players have already set the agenda for future visual effects and techniques: One group seeks to enjoy movie-quality photorealistic games, while another seeks maximum freedom of interaction in an open, self-evolving, persistent virtual world.
Visual effects, Videogame technology, Graphics and multimedia
Milo Yip, Xubo Yang, "Visual Effects in Computer Games", Computer, vol.42, no. 7, pp. 48-56, July 2009, doi:10.1109/MC.2009.240