September/October 2009 (Vol. 42, No. 5) pp. 86
0018-9162/09/$31.00 © 2009 IEEE
Published by the IEEE Computer Society
Published by the IEEE Computer Society
PDFs Require Adobe Acrobat
Writing for Video Game Genres: From FPS to RPG, Wendy Despain, ed. This book, written and edited by members of the International Game Developers Association (IDGA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for video games. It provides information on first-person shooter (FPS) games, role-playing games (RPG), and everything in between, including massively multiplayer online, real-time strategy, sports, horror, serious, casual, and handheld games. The book contains game writing samples, and more are available online.
A.K. Peters, Ltd.; www.akpeters.com; 978-1-568-81417-9; 300 pp.
The Engineering Handbook of Smart Technology for Aging, Disability, and Independence, Sumi Helal, Mounir Mokhtari, and Bessam Abdulrazak, eds. Ongoing research and advancements in technology are essential for the continuing independence of elderly and disabled persons. This text provides a thorough analysis of these technologies and the needs of the elderly and disabled, including a breakdown of demographics, government spending, and growth rate.
With each chapter written by an expert in a specific field, this text gives readers insight into the research and developments in user-need analyses, classifications, and policies; assistive devices for people with motor disabilities, visual impairments, and hearing impairments; assistive robotics; human-machine interaction and virtual reality; smart homes as assistive environments; technology for user mobility and object manipulation; emerging standards and guidelines for building accessible devices, tools, and environments; and more.
This text is a resource for researchers, professionals, and graduate students in computer science, rehabilitation science, and clinical engineering.
Wiley; www.wiley.com; 978-0-471-71155-1; 944 pp.
Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, Yoav Shoham and Kevin Leyton-Brown. Written by two of the leading researchers in the field, this overview of multiagent systems—online systems composed of multiple interacting intelligent agents—offers a new computer science perspective while integrating ideas from operations research, game theory, economics, logic, and even philosophy and linguistics.
The authors emphasize foundations and provide broad and rigorous presentations of distributed problem solving, game theory, multiagent communication and learning, social choice, mechanism design, auctions, cooperative game theory, and modal logics of knowledge and belief. For each topic, they introduce basic concepts, give examples, offer proofs of key results, and examine algorithmic considerations. In addition, the book includes an appendix that covers background material in probability theory, classical logic, Markov decision processes, and mathematical programming.
Cambridge University Press; www.cambridge.org; 978-0-521-89943-7; 504 pp.
Biometric System and Data Analysis: Design, Evaluation, and Data Mining, Ted Dunstone and Neil Yager. This text brings together aspects of statistics and machine learning to provide a comprehensive guide to evaluate, interpret, and understand biometric data. It discusses a variety of fields including data mining and prediction, emphasizing various performance measures for biometric systems, what they mean, and when they should and should not be applied. The evaluation techniques are accompanied by intuitive explanations that convey the essence of the statistical concepts. Designed for biometrics practitioners and researchers, this text is also suitable for advanced-level students in computer science and engineering.
Springer; www.springer.com; 978-0-387-77625-5; 268 pp.
Green IT: Reduce Your Information System's Environmental Impact While Adding to the Bottom Line, Toby Velte, Anthony Velte, and Robert Elsenpeter. Green IT offers a complete road map for integrating environmentally sound techniques and technologies into information system architectures. The authors explain how to adopt a business-driven green initiative and provide a detailed implementation plan including cost-effective strategies for reducing power needs, procuring energy from alternative sources, and managing sustainable development. They also discuss methods for businesses to transition to a paperless environment; implement green hardware; measure existing data center efficiency within current metrics; and design an efficient data center in terms of configuration, consolidation, cabling, energy consumption, and redundancy. Case studies highlight successful green IT projects at major organizations.
McGraw-Hill Osborne; www.osborne.com; 978-0-071-59923-8; 308 pp.