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Issue No.10 - October (2008 vol.41)
pp: 66-72
Anatole L?cuyer , French National Research Institute for Computer Science and Control
Fabien Lotte , French National Research Institute for Computer Science and Control
Richard B. Reilly , National Institute for Applied Sciences
Robert Leeb , Trinity College
Michitaka Hirose , Graz University of Technology
Mel Slater , University of Tokyo
ABSTRACT
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.
INDEX TERMS
brain-computer interfaces, virtual reality, virtual environments, videogames, 3D interaction
CITATION
Anatole L?cuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater, "Brain-Computer Interfaces, Virtual Reality, and Videogames", Computer, vol.41, no. 10, pp. 66-72, October 2008, doi:10.1109/MC.2008.410
REFERENCES
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12. C. Arrouet et al., "Open-Vibe: A 3D Platform for Real-Time Neuroscience," J. Neurotherapy, vol. 9, no. 1, 2005, pp. 3–25.
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