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Brain-Computer Interfaces, Virtual Reality, and Videogames
October 2008 (vol. 41 no. 10)
pp. 66-72
Anatole L?cuyer, French National Research Institute for Computer Science and Control
Fabien Lotte, French National Research Institute for Computer Science and Control
Richard B. Reilly, National Institute for Applied Sciences
Robert Leeb, Trinity College
Michitaka Hirose, Graz University of Technology
Mel Slater, University of Tokyo
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.

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Index Terms:
brain-computer interfaces, virtual reality, virtual environments, videogames, 3D interaction
Citation:
Anatole L?cuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater, "Brain-Computer Interfaces, Virtual Reality, and Videogames," Computer, vol. 41, no. 10, pp. 66-72, Oct. 2008, doi:10.1109/MC.2008.410
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