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| Ann DeMarle, "Innovation and Value," Computer, vol. 41, no. 9, pp. 92-94, September, 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2008.390, author = {Ann DeMarle}, title = {Innovation and Value}, journal ={Computer}, volume = {41}, number = {9}, issn = {0018-9162}, year = {2008}, pages = {92-94}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2008.390}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Innovation and Value IS - 9 SN - 0018-9162 SP92 EP94 EPD - 92-94 A1 - Ann DeMarle, PY - 2008 KW - games KW - standards KW - cross-platform development VL - 41 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2008.390
A proper mix of innovations and standards could ensure that electronic games reach their full potential.
Index Terms:
games, standards, cross-platform development
Citation:
Ann DeMarle, "Innovation and Value," Computer, vol. 41, no. 9, pp. 92-94, Sept. 2008, doi:10.1109/MC.2008.390
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