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Second Life and the New Generation of Virtual Worlds
September 2008 (vol. 41 no. 9)
pp. 46-53
Changkyu Kim, Intel
Daehyun Kim, Intel
Christian Bienia, Princeton University
Youngmin Kim, University of Maryland, College Park
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.

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Index Terms:
metaverses, virtual worlds, game technology, Second Life
Citation:
Sanjeev Kumar, Jatin Chhugani, Changkyu Kim, Daehyun Kim, Anthony Nguyen, Pradeep Dubey, Christian Bienia, Youngmin Kim, "Second Life and the New Generation of Virtual Worlds," Computer, vol. 41, no. 9, pp. 46-53, Sept. 2008, doi:10.1109/MC.2008.398
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