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| Michael van Lent, "The Business of Fun," Computer, vol. 41, no. 2, pp. 101-103, February, 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2008.64, author = {Michael van Lent}, title = {The Business of Fun}, journal ={Computer}, volume = {41}, number = {2}, issn = {0018-9162}, year = {2008}, pages = {101-103}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2008.64}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - The Business of Fun IS - 2 SN - 0018-9162 SP101 EP103 EPD - 101-103 A1 - Michael van Lent, PY - 2008 KW - social networking KW - how things work KW - MySpace KW - Facebook KW - Wikipedia KW - YouTube VL - 41 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2008.64
Videogames promote flash and features, but compelling gameplay wins the day.
Index Terms:
social networking, how things work, MySpace, Facebook, Wikipedia, YouTube
Citation:
Michael van Lent, "The Business of Fun," Computer, vol. 41, no. 2, pp. 101-103, Feb. 2008, doi:10.1109/MC.2008.64
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