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Generation 3D: Living in Virtual Worlds
October 2007 (vol. 40 no. 10)
pp. 99-101
Mike Macedonia, Forterra Systems
Within decades, people could spend at least as much time in virtual worlds as in the real one.
Index Terms:
entertainment computing, virtual worlds, SIMNET, 3D Internet
Citation:
Mike Macedonia, "Generation 3D: Living in Virtual Worlds," Computer, vol. 40, no. 10, pp. 99-101, Oct. 2007, doi:10.1109/MC.2007.348
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