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| Michael van Lent, "Game Smarts," Computer, vol. 40, no. 4, pp. 99-101, April, 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2007.126, author = {Michael van Lent}, title = {Game Smarts}, journal ={Computer}, volume = {40}, number = {4}, issn = {0018-9162}, year = {2007}, pages = {99-101}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2007.126}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Game Smarts IS - 4 SN - 0018-9162 SP99 EP101 EPD - 99-101 A1 - Michael van Lent, PY - 2007 KW - entertainment computing KW - game technology KW - artificial intelligence VL - 40 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2007.126
AI advances will move games beyond battles and sports to explore complex social interactions.
Index Terms:
entertainment computing, game technology, artificial intelligence
Citation:
Michael van Lent, "Game Smarts," Computer, vol. 40, no. 4, pp. 99-101, April 2007, doi:10.1109/MC.2007.126
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