|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| David Luebke, Greg Humphreys, "How GPUs Work," Computer, vol. 40, no. 2, pp. 96-100, February, 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2007.59, author = {David Luebke and Greg Humphreys}, title = {How GPUs Work}, journal ={Computer}, volume = {40}, number = {2}, issn = {0018-9162}, year = {2007}, pages = {96-100}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2007.59}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - How GPUs Work IS - 2 SN - 0018-9162 SP96 EP100 EPD - 96-100 A1 - David Luebke, A1 - Greg Humphreys, PY - 2007 KW - How Things Work KW - GPUs KW - 3D graphics systems KW - GeForce 3 KW - GPGPU VL - 40 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2007.59
GPUs have moved away from the traditional fixed-function 3D graphics pipeline toward a flexible general-purpose computational engine.
Index Terms:
How Things Work, GPUs, 3D graphics systems, GeForce 3, GPGPU
Citation:
David Luebke, Greg Humphreys, "How GPUs Work," Computer, vol. 40, no. 2, pp. 96-100, Feb. 2007, doi:10.1109/MC.2007.59
Usage of this product signifies your acceptance of the Terms of Use.

