This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Games and technology: Developing synergy
December 2006 (vol. 39 no. 12)
pp. 129-130
As with early cinema, the serious and general game areas need to expand their collaboration with the technology community to advance games as media and further the technology and related computer science. Achieving this synergy will require additional formal collaborative frameworks with the technology communities. This synergy is perfectly natural - technology is used in all phases of modern videogame development. Many technological communities contribute in obvious ways to create a whole game, an object greater than the sum of its parts. A game technologies task force could strengthen ties between the computer society and the game industry.
Index Terms:
software engineering,computer games,multimedia computing,game industry,videogame development,game technological community,cinema,formal collaborative framework,computer society,Games,Motion pictures,Space technology,Application software,Collaboration,Standards development,Visualization,Fuses,Software engineering,Computer architecture,Games and technology,Entertainment computing,IEEE Computer Society
Citation:
J.R. Parker, B. Sawyer, N. Gershon, "Games and technology: Developing synergy," Computer, vol. 39, no. 12, pp. 129-130, Dec. 2006, doi:10.1109/MC.2006.423
Usage of this product signifies your acceptance of the Terms of Use.