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June 2006 (vol. 39 no. 6)
pp. 30-34
| ASCII Text | x | ||
| Michael Zyda, "Guest Editor's Introduction: Educating the Next Generation of Game Developers," Computer, vol. 39, no. 6, pp. 30-34, June, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2006.197, author = {Michael Zyda}, title = {Guest Editor's Introduction: Educating the Next Generation of Game Developers}, journal ={Computer}, volume = {39}, number = {6}, issn = {0018-9162}, year = {2006}, pages = {30-34}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2006.197}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Guest Editor's Introduction: Educating the Next Generation of Game Developers IS - 6 SN - 0018-9162 SP30 EP34 EPD - 30-34 A1 - Michael Zyda, PY - 2006 KW - computers and education KW - game design and development KW - digital media curricula VL - 39 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2006.197
To advance the state of the art of game technology, many universities have begun new degree programs focused on game design and development. This special issue profiles four programs that are exploring this emerging and important discipline and have proposed similar--or even novel--solutions to the challenges it presents.
Index Terms:
computers and education, game design and development, digital media curricula
Citation:
Michael Zyda, "Guest Editor's Introduction: Educating the Next Generation of Game Developers," Computer, vol. 39, no. 6, pp. 30-34, June 2006, doi:10.1109/MC.2006.197
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