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| David Geer, "Making 3D Technology Universal," Computer, vol. 38, no. 8, pp. 23-25, August, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2005.265, author = {David Geer}, title = {Making 3D Technology Universal}, journal ={Computer}, volume = {38}, number = {8}, issn = {0018-9162}, year = {2005}, pages = {23-25}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2005.265}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Making 3D Technology Universal IS - 8 SN - 0018-9162 SP23 EP25 EPD - 23-25 A1 - David Geer, PY - 2005 KW - Web content KW - 3D standards KW - U3D specification VL - 38 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2005.265
Proponents anticipate that developers will be able to use the Universal 3D file format specification to incorporate 3D CAD information into various applications, thus delivering on promises that gamers and online businesses will lead a parade of users to create Web content using 3D approaches.
Index Terms:
Web content, 3D standards, U3D specification
Citation:
David Geer, "Making 3D Technology Universal," Computer, vol. 38, no. 8, pp. 23-25, Aug. 2005, doi:10.1109/MC.2005.265
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