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| ASCII Text | x | ||
| Jeffrey Jacobson, Michael Lewis, "Game Engine Virtual Reality with CaveUT," Computer, vol. 38, no. 4, pp. 79-82, April, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2005.126, author = {Jeffrey Jacobson and Michael Lewis}, title = {Game Engine Virtual Reality with CaveUT}, journal ={Computer}, volume = {38}, number = {4}, issn = {0018-9162}, year = {2005}, pages = {79-82}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2005.126}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Game Engine Virtual Reality with CaveUT IS - 4 SN - 0018-9162 SP79 EP82 EPD - 79-82 A1 - Jeffrey Jacobson, A1 - Michael Lewis, PY - 2005 KW - game engine KW - open source KW - freeware KW - virtual reality KW - virtual environment KW - authoring tools VL - 38 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2005.126
Based on Unreal Tournament , the CaveUT game engine gives developers a high-performance, low-cost VR alternative.
Index Terms:
game engine, open source, freeware, virtual reality, virtual environment, authoring tools
Citation:
Jeffrey Jacobson, Michael Lewis, "Game Engine Virtual Reality with CaveUT," Computer, vol. 38, no. 4, pp. 79-82, April 2005, doi:10.1109/MC.2005.126
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