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ActiveCampus: Experiments in Community-Oriented Ubiquitous Computing
October 2004 (vol. 37 no. 10)
pp. 73-81
William G. Griswold, University of California, San Diego
Patricia Shanahan, University of California, San Diego
Steven W. Brown, University of California, San Diego
Robert Boyer, University of California, San Diego
Matt Ratto, KNAW-Royal Netherlands Academy of Arts and Sciences
R. Benjamin Shapiro, Northwestern University
Tan Minh Truong, Accenture
The continuing proliferation of handheld computing devices offers a new platform for mobile computing applications. Yet questions about this vision persist with regard to the specific applications, interfaces, design features, and infrastructure that will best support the development and delivery of application services.

The authors have been investigating these questions through the Active-Campus Project. Their project explores technologies that can enrich the learning community in the midst of today?s ongoing social changes. For example, virtual spaces have proved effective in sustaining communities among geographically dispersed members, while context-aware applications let users leave electronic notes in physical community spaces.

Citation:
William G. Griswold, Patricia Shanahan, Steven W. Brown, Robert Boyer, Matt Ratto, R. Benjamin Shapiro, Tan Minh Truong, "ActiveCampus: Experiments in Community-Oriented Ubiquitous Computing," Computer, vol. 37, no. 10, pp. 73-81, Oct. 2004, doi:10.1109/MC.2004.149
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