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| Roy L. Ashok, Dharma P. Agrawal, "Next-Generation Wearable Networks," Computer, vol. 36, no. 11, pp. 31-39, November, 2003. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.2003.1244532, author = {Roy L. Ashok and Dharma P. Agrawal}, title = {Next-Generation Wearable Networks}, journal ={Computer}, volume = {36}, number = {11}, issn = {0018-9162}, year = {2003}, pages = {31-39}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.2003.1244532}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Next-Generation Wearable Networks IS - 11 SN - 0018-9162 SP31 EP39 EPD - 31-39 A1 - Roy L. Ashok, A1 - Dharma P. Agrawal, PY - 2003 VL - 36 JA - Computer ER - | |||
Increased research in microelectronics, wireless communications, and human computerinteraction—particularly augmented-reality applications?has made a symbiotic system technically feasible. Wearable computing, or wearware, focuses on making this technology useful in everyday life, particularly for integrating contextual data with the Internet to automate mundane tasks.
The availability of portable, energy efficient computing devices that can be easily integrated with clothing has renewed interest in the possibilities of wearware. The notion of a wearable networkof interactive devices aiding users in their day-to-day activities is extremely appealing, but for it to become a reality researchers must develop interesting and useful applications. Consumers are notinterested in the technology per se but in how it could enrich their lives.

