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Issue No.07 - July (2003 vol.36)
pp: 72-78
C. Brendan S. Traw , Intel Corp
<p>The technology of a decade ago made digital copying and redistribution of entertainment content generally infeasible. Today, personal computers offer a platform that lets consumers easily alter a manufacturer's functionality?defeating measures to protect content brought into the PC?s open, reprogrammable environment.</p><p>Thus, content-protection technology now plays an important role in creating an environment conducive to the long-term success of businesses based on digital information. While solutions based on a combination of technological and licensing mechanisms can effectively protect valuable entertainment assets from unauthorized copying and redistribution, they have limitations.</p>
C. Brendan S. Traw, "Technical Challenges of Protecting Digital Entertainment Content", Computer, vol.36, no. 7, pp. 72-78, July 2003, doi:10.1109/MC.2003.1212693
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