This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Technical Challenges of Protecting Digital Entertainment Content
July 2003 (vol. 36 no. 7)
pp. 72-78
C. Brendan S. Traw, Intel Corp

The technology of a decade ago made digital copying and redistribution of entertainment content generally infeasible. Today, personal computers offer a platform that lets consumers easily alter a manufacturer's functionality?defeating measures to protect content brought into the PC?s open, reprogrammable environment.

Thus, content-protection technology now plays an important role in creating an environment conducive to the long-term success of businesses based on digital information. While solutions based on a combination of technological and licensing mechanisms can effectively protect valuable entertainment assets from unauthorized copying and redistribution, they have limitations.

Citation:
C. Brendan S. Traw, "Technical Challenges of Protecting Digital Entertainment Content," Computer, vol. 36, no. 7, pp. 72-78, July 2003, doi:10.1109/MC.2003.1212693
Usage of this product signifies your acceptance of the Terms of Use.