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Streaming Technology in 3G Mobile Communication Systems
September 2001 (vol. 34 no. 9)
pp. 46-52

Currently, three incompatible proprietary solutions—offered by RealNetworks, Microsoft, and Apple—dominate the Internet streaming software market. In the near future, third-generation mobile communication systems will extend the scope of today's Internet streaming solutions by introducing standardized streaming services that target the mobile user's specific needs.

3G systems will provide high-quality streamed Internet content to the rapidly growing mobile market. These systems will offer value-added applications as well, supported by an underlying network that combines streaming services with a range of unique mobile-specific services.

Mobile-application scenarios present many challenges, such as how to provide spectrum-efficient streaming services over varied radio-access networks to different types of end-user terminals. The authors assert that their standards-based Interactive Media platform—recently tested in several field trials—addresses these challenges by using an architecture that fits seamlessly into 3G mobile-communication systems. An integral part of this architecture is a streaming proxy, which acts on both the service and transport levels.

Ingo Elsen, Frank Hartung, Uwe Horn, Markus Kampmann, Liliane Peters, "Streaming Technology in 3G Mobile Communication Systems," Computer, vol. 34, no. 9, pp. 46-52, Sept. 2001, doi:10.1109/2.947089
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