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Entertainment Computing: Computer Games' Influence on Scientific and Information Visualization
December 2000 (vol. 33 no. 12)
pp. 154-156
| ASCII Text | x | ||
| Theresa-Marie Rhyne, "Entertainment Computing: Computer Games' Influence on Scientific and Information Visualization," Computer, vol. 33, no. 12, pp. 154-156, December, 2000. | |||
| BibTex | x | ||
| @article{ 10.1109/2.889099, author = {Theresa-Marie Rhyne}, title = {Entertainment Computing: Computer Games' Influence on Scientific and Information Visualization}, journal ={Computer}, volume = {33}, number = {12}, issn = {0018-9162}, year = {2000}, pages = {154-156}, doi = {http://doi.ieeecomputersociety.org/10.1109/2.889099}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Entertainment Computing: Computer Games' Influence on Scientific and Information Visualization IS - 12 SN - 0018-9162 SP154 EP156 EPD - 154-156 A1 - Theresa-Marie Rhyne, PY - 2000 VL - 33 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/2.889099
The breakneck pace of consumer graphics development has yielded an unexpected dividend: using commodity graphics boards in high-end scientific applications.
Citation:
Theresa-Marie Rhyne, "Entertainment Computing: Computer Games' Influence on Scientific and Information Visualization," Computer, vol. 33, no. 12, pp. 154-156, Dec. 2000, doi:10.1109/2.889099
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