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Why Digital Entertainment Drives the Need for Speed
February 2000 (vol. 33 no. 2)
pp. 124-127

People aren't buying today's fastest CPUs to accelerate their office applications—they're using them to kick computer games into overdrive.

Citation:
Michael Macedonia, "Why Digital Entertainment Drives the Need for Speed," Computer, vol. 33, no. 2, pp. 124-127, Feb. 2000, doi:10.1109/2.820045
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