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Issue No.02 - February (2000 vol.33)
pp: 124-127
ABSTRACT
<p>People aren't buying today's fastest CPUs to accelerate their office applications—they're using them to kick computer games into overdrive.</p>
CITATION
Michael Macedonia, "Why Digital Entertainment Drives the Need for Speed", Computer, vol.33, no. 2, pp. 124-127, February 2000, doi:10.1109/2.820045
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