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Volume Graphics
July 1993 (vol. 26 no. 7)
pp. 51-64

Volume graphics, which employs a volume buffer of voxels for 3D scene representation, is discussed. Volume graphics offers advantages over surface graphics: it is viewpoint independent, insensitive to scene and object complexity, and suitable for the representation of sampled and simulated data sets. Moreover, geometric objects can be mixed with these data sets. Volume graphics supports the visualization of internal structures and lends itself to the realization of block operations, constructive solid geometry modeling, irregular voxel sizes, and hierarchical representation. The problems associated with the volume buffer representation (such as discreteness, memory size, processing time, and loss of geometric representation) are discussed.

Citation:
Arie Kaufman, Daniel Cohen, Roni Yagel, "Volume Graphics," Computer, vol. 26, no. 7, pp. 51-64, July 1993, doi:10.1109/MC.1993.274942
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