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| ASCII Text | x | ||
| "Three Views of Virtual Reality: An Overview," Computer, vol. 26, no. 2, pp. 79-83, February, 1993. | |||
| BibTex | x | ||
| @article{ 10.1109/MC.1993.10020, author = {}, title = {Three Views of Virtual Reality: An Overview}, journal ={Computer}, volume = {26}, number = {2}, issn = {0018-9162}, year = {1993}, pages = {79-83}, doi = {http://doi.ieeecomputersociety.org/10.1109/MC.1993.10020}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - Three Views of Virtual Reality: An Overview IS - 2 SN - 0018-9162 SP79 EP83 EPD - 79-83 PY - 1993 VL - 26 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.1993.10020
Virtual reality (VR) presents a synthetically generated environment to the user through visual, auditory, and other stimuli. A VR systems's head-mounted display, stereo graphics, and direct manipulation in three dimensions are outlined. Early work in VR and major technological hurdles in the areas of tracking, display, image generation, and software support are reviewed. Research directions and potential applications of VR are discussed.
Citation:
"Three Views of Virtual Reality: An Overview," Computer, vol. 26, no. 2, pp. 79-83, Feb. 1993, doi:10.1109/MC.1993.10020
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